A project by Deusens agency. Create nine videogames to play in front of a giant screen in a spanish mall using an Artificial Intelligence called “yolo” to solve the controls through visual computation. https://youtu.be/90HGgsLRy3Q The videogames creation was the easy part, the real challenge was check the gameplay of them, because the size of the final screen and the game zone in the mall, made impossible to recreate it in our office. The solution was searching a way to cheat the AI making her believe that had people in front moving and playing the game. The way was cut out some random people internet images and hold them in a wire, of course respecting the scale (proportionally) of playing zone in the mall. In this way, moving them in front of a regular webcam the computational vision AI believed that was real people playing the game and we could make all the necessary test before installing the games in the mall.
Modeling and some animation personal project. Made only for fun, I tried to achieve some improvement of my modeling and charactetr design skills, creating some abstract characters and surreal scenes. Shy monster by Pedro P. Santero on Sketchfab Smonster_01 by Pedro P. Santero on Sketchfab Man On Moon Anim by Pedro P. Santero on Sketchfab Character read a book with ghost by Pedro P. Santero on Sketchfab Walking Head (non animated) by Pedro P. Santero on Sketchfab
3D Coat for modeling and texturing. Autodesk Maya for animation and scenery and Arnold/Mental ray for rendering. Compositing in Nuke. Fully designed and realizated by me, it was Made only to improve my Maya software skills, but finally It was a really interesting short film realization. I enjoyed a lot during production https://youtu.be/Npqfke3ID8Q